monobiome/DESIGN.md

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Theme constraints

The following general constraints are followed as palette options are mapped onto concrete themes:

  • Harshness levels have monotone differences of a single shade.
  • "Hard" themes anchor their background to the most extreme shade appropriate for the scheme (i.e., lightest shade for "light," darkest shade for "dark"), ensuring the palette's "monotone width" is fully spanned by the theme options.
  • App-specific monotone settings have differences of a single shade compared to the system monotone settings.
  • Shade differences between corresponding background/foreground settings should be constant (e.g., between bg0 and fg3, bg1 and fg2, etc)

The primary goal of these constraints is to ensure each theme in a collection defined around a single palette is 1) sufficiently distinct, 2) attains sufficient breadth under the palette, and 3) upholds relative invariance under key properties (e.g., lightness differences).

How themes are created

Example

The following is a natural solution to these constraints, demonstrated on a general example setting: a possible useful analogy is a sliding window that, on its own spans a given theme's bg0-fg0 settings, while globally sliding across all available values in the palette. If associating integers 0-10 to indices in a list of monotone shades, and bg-fg is the syntax used to indicate that theme's shade range, we might have the following for dark mode themes across harshness levels:

Dark (system) 0-7 ; 1-8 ; 2-9
Dark (app)    1-8 ; 2-9 ; 3-10

There are sliding windows at both the system-app level and the harshness-level, in a sense. Constraints are followed:

  • Harshness levels, separated by semicolon, differ by a single shade from hard to soft.
  • The hard theme anchors its background to the darkest available shade.
  • Monotones between system and app differ by a single shade.
  • Differences between bg/fg (value of 7) remains constant across all themes.

Mapping this onto the common values used in my theme definition files:

System, dark
| Hard       | Regular    | Soft
| bg0 <- l15 | bg0 <- l20 | bg0 <- l25
| fg0 <- l80 | fg0 <- l85 | fg0 <- l90

App, dark
| Hard       | Regular    | Soft
| bg0 <- l20 | bg0 <- l25 | bg0 <- l30
| fg0 <- l85 | fg0 <- l90 | fg0 <- l95

System, light
| Hard       | Regular    | Soft
| bg0 <- l95 | bg0 <- l90 | bg0 <- l85
| fg0 <- l30 | fg0 <- l25 | fg0 <- l20

App, light
| Hard       | Regular    | Soft
| bg0 <- l90 | bg0 <- l85 | bg0 <- l80
| fg0 <- l25 | fg0 <- l20 | fg0 <- l15

Accent contrast

Each group of biome monotones have nearly identical (WCAG 2) contrast ratios against white/black for all lightness levels (ratios identical between biomes). These are selected in a heavily constrained OKLCH context, and given the perceptual uniformity attached to lightness, we can expect very similar contrast ratios for each accent under a given biome lightness (e.g., the l65 red tone will have the same ratio under the grassland, tundra, and savanna monotones).

In terms of selecting accents for themes (by harshness and scheme), what matters is at what lightness level all accent colors meet/exceed a particular contrast threshold. Again, the ratios themselves are effectively constant across biome monotones, and thus dependent entirely on the monotone lightness being used. This of course is determined primarily by whether the theme is a light or dark one, and what level of harshness is being used. The following are the relevant values for making a decision. We want to ensure all accents can reach >4.5 WCAG 2 contrast ratio (the standard requirement for small text on the web) against all biome monotones for each theme:

  • For BG l20 (harsh, dark) -> l65 is min lightness where all accents have CR >=4.5

  • For BG l25 (regular, dark) -> l65 is min lightness where all accents have CR >=4.5

  • For BG l30 (soft, dark) -> l70 is min lightness where all accents have CR >=4.5

  • For BG l90 (harsh, dark) -> l45 is max lightness where all accents have CR >=4.5

  • For BG l85 (regular, dark) -> l45 is min lightness where all accents have CR >=4.5

  • For BG l80 (soft, dark) -> l40 is min lightness where all accents have CR >=4.5

For the monotone boundaries (l15 and l95, neither of which are possible backgrounds for terminal or nvim in the current theme definitions), the relevant lightness levels are l60 and l50, respectively.

While not necessary, it feels intuitive for us to shift the accent colors up/down by the relative change in monotones across harshness levels. This has led to the choice of l60 accents for the harsh-dark theme, l65 for regular-dark, and l70 for soft-dark. This technically breaks the 4.5 ratio requirement, though, for the harsh theme, so you ultimately need to pick one: either soften the contrast constraint, or allow different harshness levels to use the same accent lightness. I think either is acceptable, but for now I've gone with the former, loosening the contrast to a ratio of >4.0 with respect to the background. This allows for the slightly tighter group of accent lightnesses: l45-l50-l55 for light, l60-l65-l70 for dark. Note that the "center shade" of the l15-l95 shade group is l55, meaning these groups are very central (the light triplet could move down by one shade step, but we want these accents to be as bright as we can get away with; otherwise, they are extremely dull in the light modes, and we thus don't mind bias toward a brighter lightness).