move theme previews around
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README.md
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README.md
@ -7,11 +7,8 @@ resemble) are designed to achieve identical contrast with the accents, and thus
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the four can be selected to change the feeling of the palette without sacrificing
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readability.
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![Light biomes](images/light_code_caps.png)
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_(Default light theme variants)_
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![Dark biomes](images/dark_code_caps.png)
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_(Default dark theme variants)_
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![Theme preview](images/repo_preview.png)
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_(Preview of default light and dark theme variants)_
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See screenshots for the full set of theme variants in [THEMES](THEMES.md) (also discussed
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below).
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@ -40,6 +37,12 @@ identical ($\pm 0.1$). Put another way, the relative contrast between accents de
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on the _lightness_ of the background monotone, not its hue.
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## Concrete themes
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![Light biomes](images/light_code_caps.png)
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_(Default light theme variants)_
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![Dark biomes](images/dark_code_caps.png)
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_(Default dark theme variants)_
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Themes are derived from the `monobiome` palette by varying both the monotone hue (the
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"biome") and the extent of the background/foreground lightness (the "harshness"). This is
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done for both light and dark schemes, and in each case accent colors are selected at a
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@ -82,6 +85,8 @@ other applications.
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## `fzf`
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(add `synconf` here)
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[1]: https://github.com/isa/TextMate-Themes/blob/master/monoindustrial.tmTheme
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[2]: https://github.com/vim-airline/vim-airline
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@ -6,7 +6,7 @@ below, displaying a few lines from a Python file in Neovim.
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You can find the 24 raw screenshots for each theme in `images/theme_caps` under the
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repository root (with filenames `<harshness>-<biome>-<scheme>.png`).
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## Default variants
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## Default (gray) variants
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![Default light and dark variants](images/biome_variants/default_variants.png)
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## Grassland biome
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