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Monobiome

monobiome is a minimal, balanced color palette for use in terminals and text editors. It was designed in OKLCH space to achieve perceptual uniformity across all hues at various levels of luminance, and does so for four monotone bases and five accent colors. Each of the monotone base colors (named according to a natural biome whose colors they loosely resemble) are designed to achieve identical contrast with the accents, and thus any one of the four can be selected to change the feeling of the palette without sacrificing readability.

Theme preview (Preview of default light and dark theme variants)

See screenshots for the full set of theme variants in THEMES (also discussed below).

The name "monobiome" connects the palette to its two key sources of inspiration:

  • mono-: monobiome is inspired by the monoindustrial theme, and attempts to extend and balance its accents while retaining similar color identities.
  • -biome: the desire for several distinct monotone options entailed finding a way to ground the subtle color variations that were needed, and I liked the idea of tying the choices to naturally occurring environmental variation like Earth's biomes (even if it is a very loose affiliation, e.g., green-ish = grass, basically).

Palette

The monobiome palette consists of four monotone bases and five accent colors, each of which is anchored by hue and spread uniformly across lightness levels 15 to 95 (in OKLCH space).

Diagram of palette accents and monotones

The chroma curve for each accent is carefully designed to vary smoothly across the lightness spectrum, with the goal of retaining strong color identity in all settings. Additionally, as alluded to above, the (WCAG 2) contrast ratio between any choice of monotone background at a given lightness level and the accent colors is virtually identical (\pm 0.1). Put another way, the relative contrast between accents depends only on the lightness of the background monotone, not its hue.

Concrete themes

Light biomes (Default light theme variants)

Dark biomes (Default dark theme variants)

Themes are derived from the monobiome palette by varying both the monotone hue (the "biome") and the extent of the background/foreground lightness (the "harshness"). This is done for both light and dark schemes, and in each case accent colors are selected at a lightness level that ensures each meet a minimum contrast relative to the primary background. The following diagram shows each of the 24 resulting combinations:

Diagram of the 24 available concrete theme options

The "soft" harshness level uses monotone shades closer to the mid-shade (lightness level 55), whereas "hard" harshness uses shades further from it. Once the biome and harshness level are chosen, we're left with a bounded monotone range over which common theme elements can be defined. For example, the following demonstrates how background and foreground elements are chosen for the monobiome Vim themes:


Diagram depicting how themes colors are selected by harshness and mapped onto
application-specific elements

Note how theme elements are mapped onto the general identifiers bg0-bg3 for backgrounds, fg0-fg3 for foregrounds, and gray for a central gray tone. The relative properties (lightness differences, contrast ratios) between colors assigned to these identifiers are preserved regardless of biome or harshness (e.g., bg3 and grey are always separated by 20 lightness points in any theme). As a result, applying monobiome themes to specific applications can effectively boil down to defining a single "relative template" that uses these identifiers, after which any of the 24 theme options can applied immediately.

Read more about how themes are created in DESIGN.

Usage

This repo provides the 24 theme files for kitty, vim/neovim, vim-airline, and fzf. We also provide the raw palette colors if you want to use them to define themes for other applications.

kitty

vim/neovim

vim-airline

fzf

(add synconf here)