Monobiome
monobiome is a minimal, balanced color palette for use in terminals and text
editors. It was designed in OKLCH space to achieve perceptual uniformity across
all hues at various levels of luminance, and does so for eight monotone bases
and eight accent colors (plus one zero chroma default base). Each of the
monotone base colors (named according to a natural biome whose colors they
loosely resemble) are designed to achieve identical contrast with the accents,
and thus any one of the options can be selected to change the feeling of
downstream themes without sacrificing readability.
(Preview of light and dark alpine theme variants)
The name "monobiome" connects the palette to its two key sources of inspiration:
mono-:monobiomeis inspired by themonoindustrialtheme, and attempts to extend and balance its accents while retaining similar color identities.-biome: the desire for several distinct monotone options entailed finding a way to ground the subtle color variations that were needed, and I liked the idea of tying the choices to naturally occurring environmental variation like Earth's biomes (even if it is a very loose affiliation, e.g., green-ish = grass, basically).
Palette
The monobiome palette is fundamentally a set of parameterized curves in OKLCH
color space. Each color identity has one monotone curve and one accent curve,
both of which have fixed hue values and vary from 10% to 98% lightness.
Monotone curves have fixed chroma, whereas the accent curves' chroma varies
smoothly as a function of lightness within sRGB gamut bounds.
| Chroma curves | Color trajectories |
|---|---|
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| Palette |
|---|
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Chroma curves are designed specifically to establish a distinct role for each accent and are non-intersecting over the lightness domain (hence the distinct "bands" in the above chroma curve figure). There are eight monotone-accent pairs, plus a single grey trajectory:
| Monotone / biome | Accent color | Hue |
|---|---|---|
| alpine | grey | n/a |
| badlands | red | 29 |
| chaparral | orange | 62.5 |
| savanna | yellow | 104 |
| grassland | green | 148 |
| reef | cyan | 205 |
| tundra | blue | 262 |
| heathland | violet | 306 |
| moorland | magenta | 350 |
The alpine/grey curve has zero chroma (and is thus invariant to hue),
varying only in lightness from dark to light grey.
Themes
| Dark themes | Light themes |
|---|---|
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Themes are derived from the monobiome palette by selecting a monotone base
(the "biome"), a base lightness, and a contrast level. Although one can use
arbitrary contrast metrics, OKLCH distance (Euclidean distance in OKLab)
is designed to capture perceptual distinction. As such, perceptually uniform
themes under arbitrary monotones can be generated by calculating the accent
colors equidistant from that base. This is equivalent to determining the points
at which a sphere centered at the monotone base intersects with the accent
curves; the radius of such a sphere effectively determines the theme contrast,
and the colors on the sphere surface are equally perceptually distinct relative
to the background.
The following plots show the intersection of the sphere centered at a fixed
background color (alpine biome with a lightness of 20) under variable radii:
-l 20 -d 0.3 |
-l 20 -d 0.4 |
-l 20 -d 0.5 |
|
|---|---|---|---|
| Color visualization | ![]() |
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| Editor preview | ![]() |
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In short, the base lightness (-l) dictates the brightness of the background,
and the contrast (-d) controls how perceptually distinct the accent colors
appear with respect to that background. These are free parameters of the
monobiome model: themes can be generated under arbitrary settings that meet
user preferences.
Generation
When generating full application themes, fixed lightness steps are used in the
chosen monotone trajectory to establish consistent levels of distinction
between background layers. For example, the following demonstrates how
background and foreground elements are chosen for the monobiome vim/neovim
themes:
Note how theme elements are mapped onto the general identifiers bg0-bg3 for
backgrounds, fg0-fg3 for foregrounds, and gray for a central gray tone. The
relative properties (lightness differences, contrast ratios) between colors
assigned to these identifiers are preserved regardless of biome or harshness
(e.g., bg3 and gray are always separated by 20 lightness points in any
theme). As a result, applying monobiome themes to specific applications can
effectively boil down to defining a single "relative template" that uses these
identifiers, after which any user-provided parameters can be applied
automatically.
The full palette \rightarrow scheme \rightarrow template \rightarrow
theme pipeline can be seen in detail below:
This figure demonstrates how kitty themes are generated, but the process is
generic to any palette, scheme, and app. This implemented in two stages using
the monobiome CLI:
-
First generate the scheme file, the definitions that respect perceptual uniformity of accents with respect to the base monotone:
monobiome scheme dark grassland -d 0.42 -l 20 -o scheme.tomlThis calculates the accents a distance of
0.42units in Oklab space from thegrasslandmonotone base at a lightness of20, and writes the output toscheme.toml. -
Then populate the scheme file with concrete palette colors and push it through an app config template:
monobiome fill scheme.toml templates/kitty/active.theme -o kitty.themeThis writes a concrete theme to
kitty.themethat matches the user preferences, i.e., the contrast (-d), background lightness (-l), mode (dark), and biome (grassland). Every part of this process can be customized: the scheme parameters, the scheme definitions/file, the app template.
Running these commands in sequence from the repo root should work out-of-the-box, after having installed the CLI tool.
The monobiome CLI
produces the scheme file for requested parameters, and the symconf CLI
pushes palette colors through the scheme and into the app templates to yield a
concrete theme.
Applications
This repo provides palette-agnostic theme templates for kitty,
vim/neovim, and fzf in the templates/ directory. Pre-generated
concrete themes can be found in app-config/, if you'd like to try an
example out-of-the-box without using the monobiome CLI. Raw
palette colors can be found in colors/ if you want to use them to define
static themes for other applications.
Themes files in the app-config/ directory are generated for light and dark
modes of each biome, and named according to the following pattern:
<biome>-monobiome-<mode>.<filename>
One can set these themes for the provided applications as follows:
-
kittyFind
kittythemes inapp-config/kitty. Themes can be activated in yourkitty.confwithinclude <theme-file>Themes are generated using the
kittytheme template. -
vim/neovimFind
vim/neovimthemes inapp-config/nvim. Themes can be activated by placing a theme file on Vim's runtime path and setting it in your.vimrc/init.vim/init.luawith
colorscheme <theme-name>Themes are generated using the
vimtheme template. -
fzfIn
app-config/fzf, you can find scripts that can be ran to export FZF theme variables. In your shell config (e.g.,.bashrcor.zshrc), you can source these files to apply them in your terminal:source <theme-file>Themes are generated using the
fzftheme template. -
Firefox
Firefox themes for all monotone backgrounds are publicly listed as Mozilla add-ons, and switch between light/dark schemes based on system settings. You can also download raw XPI files for each theme in
app-config/firefox/, each of which is generated using the Firefoxmanifest.jsontemplate.Static light and dark themes are additionally available (i.e., that don't change with system settings).
CLI installation
A brief theme generation guide was provided in the Generation
section, making use of the monobiome CLI. This tool can be
installed from PyPI, using uv/pipx/similar:
uv tool install monobiome
# or
pipx install monobiome
The monobiome has provides three subcommands:
-
monobiome palette: generate palette files from raw parameterized curvesusage: monobiome palette [-h] [-n {hex,oklch}] [-f {json,toml}] [-o OUTPUT] options: -n {hex,oklch}, --notation {hex,oklch} color notation to export (either hex or oklch) -f {json,toml}, --format {json,toml} format of palette file (either JSON or TOML) -o OUTPUT, --output OUTPUT output file to write palette content -
monobiome scheme: generate scheme files that match perceptual parametersusage: monobiome scheme [-h] [-m {wcag,oklch,lightness}] [-d DISTANCE] [-o OUTPUT] [-l L_BASE] [--l-step L_STEP] [--fg-gap FG_GAP] [--grey-gap GREY_GAP] [--term-fg-gap TERM_FG_GAP] {dark,light} {alpine,badlands,chaparral,savanna,grassland,reef,tundra,heathland,moorland} positional arguments: {dark,light} scheme mode (light or dark) {alpine,badlands,chaparral,savanna,grassland,reef,tundra,heathland,moorland} biome setting for scheme. options: -m {wcag,oklch,lightness}, --metric {wcag,oklch,lightness} metric to use for measuring swatch distances. -d DISTANCE, --distance DISTANCE distance threshold for specified metric -o OUTPUT, --output OUTPUT output file to write scheme content -l L_BASE, --l-base L_BASE minimum lightness level (default: 20) --l-step L_STEP lightness step size (default: 5) --fg-gap FG_GAP foreground lightness gap (default: 50) --grey-gap GREY_GAP grey lightness gap (default: 30) --term-fg-gap TERM_FG_GAP terminal foreground lightness gap (default: 60) -
monobiome fill: produce concrete application themes from a given scheme and app templateusage: monobiome fill [-h] [-p PALETTE] [-o OUTPUT] scheme [template] positional arguments: scheme scheme file path template template file path (defaults to stdin) options: -p PALETTE, --palette PALETTE palette file to use for color definitions -o OUTPUT, --output OUTPUT output file to write filled template













